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BEAJ: Japanese content takes center stage at MIPCOM 2025

The Broadcast Program Export Association of Japan (BEAJ) is leveraging its flagship initiative, “Treasure Box Japan (TBJ)”, to solidify the country’s position as a global content source at MIPCOM 2025. According to Makito Sugiyama, Executive Director of BEAJ, the organization is implementing a comprehensive, multi-layered program to ensure that Japanese content gains ‘continuous visibility, credibility, and opportunities in the global marketplace’. The cornerstone of this effort is the “TBJ” showcase,

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Lineup of 10 world-premiere titles

Just Circle it! (NHK Enterprises)

Just Circle It! is a super simple, visually engaging quiz. This new type of quiz show asks questions that people of all ages and knowledge levels can answer and enjoy. With all the answers there, on a screen, the game perfectly translates to a play-along game. Through a simple app, viewers at home take part in the show, just like the panelists on TV. Friends and family members can join in and enjoy the show together.

Mega Catch (Nippon TV)

Mega Catch is the ultimate showdown where a single rule decides everything: catch it and survive—miss it and you’re out! Round after round, the competition intensifies until just one player remains to claim the cash prize. This is no ordinary game of catch. These are colossal, jaw-dropping challenges designed to deliver pure spectacle. A giant ball comes crashing down from the sky. A super heavy sandbag swings like a wrecking ball. A blistering 200km/h fastball rockets straight at them. Power and courage—that is all the contestants need. Mega Catch keeps audiences hooked until the very last catch.

Six Genz Game (Yomiuri TV)

Japan’s latest hit show bridges the generation gap with laughter and teamwork! Six contestants from wildly different age groups—from Showa-era seniors to Gen Z TikTokers—must collaborate to win a massive cash prize. Instead of conflict, the show celebrates connection: can a 60-year-old guess a viral dance trend? Can a teen understand rotary phones? It’s a hilarious, heartwarming clash of eras where knowledge, nostalgia, and pop culture collide. With sky-high ratings and viral buzz, this cross-generational game show proves that teamwork across time isn’t just possible- it’s wildly entertaining. Tune in and watch generations unite like never before!

Wait, What? (ABC TV)

“Wait, What!?” is a best-hit unscripted travel-comedy show where celebrities explore local towns while studio hosts observe and comment in real time. At the heart of the format is the iconic “Wait, What!?” button: whenever something unexpected happens, hosts freeze the footage to deliver sharp yet affectionate humor, instantly transforming ordinary travel moments into laughter. Combining observational travel with spontaneous reaction comedy, the show offers a fresh, globally adaptable format. Originally launched as a local TV program in Osaka, it has grown into one of Japan’s most-watched variety titles on OTT platforms and is now streaming worldwide.

Infinite Loop (TBS)

Six challengers are locked in a confined, hexagon-shaped space, facing a series of high-stakes missions in a battle to win the ultimate cash prize. The contestants move through endlessly connected rooms, identical in color and shape. As long as they keep succeeding in the missions, they can accumulate an unlimited amount of prize money. However, failure comes at a cost — one contestant must be voted out. Beyond intense missions and psychological warfare of deciding who gets eliminated, only one person will claim the total winnings.

Reform Horror House (MBS)

The stage is set in an old Japanese house, “horror-modified” with the collective wisdom of the modern horror world. But this is no ordinary home—it’s said that anyone who approaches meets a mysterious death. In search of the truth behind the curse, celebrities venture inside. As viewers follow their investigation, they uncover hidden clues scattered throughout the footage, gradually piecing together the mystery and its shocking conclusion. This unprecedented, genre-bending Horror × Variety Show invites audiences to join the thrill of unraveling the enigma in real time.

SUMO KING (TV TOKYO)

From athletes to bodybuilders, firefighters to wrestlers—20 powerhouse contenders face off across four knockout stages, all on a massive SUMO RING.
Stage 1: SPINNING SUMO RING
Stage 2: SUMO RING CLIMB & CONQUER
Stage 3: POWER WALL SUMO RING
Final Stage: ONE-ON-ONE SUMO BATTLE
A spectacular collision of strength, drama, and shareable, viral moments—this is physical entertainment reimagined.

Like or Dislike Doubt”(Fuji Television)

Studio-based psychological game show. Each player prepares 16 cards, 8 cards each listing their favorite and least favorite things, which were previously asked to the participants. Using these cards, the game is played. When it’s your turn, you reveal one card and declare, “I like XX,” always using the word “like.” Other players either pass if they think it’s something you genuinely like or call out “Doubt!” if they think it’s something you actually dislike. It’s simple and easy for anyone to understand, and the format works in any country, as it’s all about discerning whether someone truly likes something or not.

The Laughing Throne (KANSAI TV):

A studio-based variety competition blends musical chairs with improvisational comedy. Ten or more players scramble for chairs labeled with distinct themes like one-liners or physical gags. When the music stops, anyone left standing must challenge a seated player, choosing strategically based on the chair’s theme. The pair performs original bits on the same prompt. A judging panel evaluates delivery, creativity, timing, and audience reaction to declare a winner. Victors keep their seats; losers are eliminated. Rounds repeat, tightening the field to two finalists. A climactic head-to-head determines the episode’s champion, who earns the “Throne” for generating the biggest, sustained laughs.

Love Time Travel (TV Asahi):

A unique dating reality show where singles in their 20s explore romance across the ’80s, ’90s, and today. Before smartphones and social media, date spots came from TV shows and magazines, and memories were captured on instant film cameras. Without phones, showing up at a wrong meeting spot could mean never finding each other. In a time when life was less convenient, every connection felt more special. Getting to know someone took time—relationships developed slowly, but deeply. Now, a generation raised on instant messages must slow down and take on the challenge of old-school romance.

BEAJ

2F, 1-17-5, Kanda-Nishikicho, Chiyoda-ku,
Tokyo, 101-0054, Japan
https://www.beaj.jp/

Contacts

Makito Sugiyama
Executive Director

sugiyama@beaj.jp