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Prensario - Mipcom 2025 daily newsletter - October 12 |
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MIPJunior 2025, boosted by former outsider, now core segments
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MIPJUNIOR 2025, the kids-oriented pre-event at MIPCOM, runs the weekend with a renewed outfit: it is held now at The Palais and is powered by segments that in the past were outsiders but now are core to generate fresh business, as mainly YOUTUBE -which sponsored the ‘welcome party’ yesterday- toys and gaming, that provides both brands and tech solutions to improve content ventures. And we have the Artificial Intelligence (AI) of course, which generates a strong debate about how far it can penetrate content issues. This is a moment to pay attention and evolve.
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The ‘Happy Hour’ of the 10 years of YouTube Kids app, welcoming MIPJunior: Morgane Morice, managing director, RX France; Alexis Rice, global youth partnerships lead, Jess Summers, marketing manager, both from YouTube (UK); Lucy Smith, Mipcom director, Robert Marking, senior VP sales, both RX France; Marine Gross, youth partnership manager, Luke Spier Evans, strategy and operations, both from YouTube (UK); Louis Hillelson, VP, RX France |
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Lucy Smith, head of Mipcom (France): ‘To move MIPJUNIOR to Palais was a great decision, the market is energized, with everything closer and easier. And the top thing to say is that we’ve brought the big tech, toy and gaming companies to empower kids content business. The market is difficult, but we provide just partners and tools to improve it. We’ve had YOUTUBE KIDS as the main allied, plus conferences from Epic Games to use their video technology for content series, from Toy’r’us about toys & content synergies, and Mediawan provided the MIPJUNIOR Avant Premiere based on a famous YOUTUBE property, ‘Ki & Hi in the Panda Kingdom’. This is the big message’.
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Gaming and content executives at YouTube “Happy Hour”: Patrick Egerton, CCO, Cheeky Little Media (Australia); Debbie Crosscup, MD & Executive Producer, Passion Pictures (UK); Rob Di Figlia, business development director, Epic Games (Switzerland); Katie Harris, development producer, Passion Pictures (UK); Robin Wuchter, intern content, licensing manager, Tiger Media (Germany) |
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During MIPJunior, at The Palais: Marei Bruckman, director junior, ZDF Studios (Germany); Eun Jin Jung, global business manager, Hannah Kim, senior global business manager, both from The Pinkfong Company (Korea); Liqiang Zhao, content partnerships, Huawei (China) |
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| MIPCOM Daily News |
YouTube Kids celebrates 10 years at MIPJunior |
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Glance presentation at MIPJunior detailed shifting youth viewing habits and global hits |
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Alexis Rice, Global Youth Partnership Lead at YOUTUBE (UK): ‘We are celebrating 10 years of YOUTUBE KIDS app and the 20 years of main YOUTUBE app. We’re growing so much at the content market because of ‘users first’, we provide a community modulated by the users, and it is a perfect environment too for producers. The good product grows and shows the way to the others, the improvement is mainly automated with different trends evolving together’.
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Rob Di Figlia, Epic Games (USA): ‘We provide ‘Real time kids animation’, because with our Unreal engine, most of the production processes are diametrically faster and easier. We are a ‘game changer’, coming from games’. Julien Borde, Mediawan K&F (France): ‘In ‘Ki & Hi’ we join three worlds: animation, anime and YOUTUBE. The idea is grow each pushed by the other. Canal+ and RTBF are coproducers’.
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Again at YouTube Kids “Happy Hour”: Olwen Meredydd, producer, CWMNI, UK; Angharad Thomas, senior business affairs officer, S4C, Wales; Nerys Lewis, producer, CWMNI DA, UK; Sioned Geraint, content commissioner children, S4C, Wales; Uguzhan Bulut, key account manager, TRT (Turkey) |
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At the Palais: Caterina De Mata, producer, L&C; Cristina Angelucci, Publisher, both from Italy; Marie-Claude Beauchamp, president, Pink Parrot (Canada); Sara Cabras, acquisitions, Rai Kids (Italy) |
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When AI yes or no? Marie Cloude Beauchamp, Pink Parrot/Carpe Diem (Canada): ‘In times where we see that a complete content could be made just with AI, industry members must remark a stop. Not only to protect the jobs of thousands of people, but also for product quality. Two main issues: first, with just AI the viewer connection is not the same, you don’t lose the difference between fiction and reality. And second, AI pushes standards that make all products similar, as cosmetic surgery with people. It cuts creativity, just human beings can be every time different. AI is necessary to optimize tech processes, but not the whole content’.
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The Middle East, present: Anna Garelya, producer at Heaven Team (Dubai), Steve Crombie, Founding & CEO of Totem (Australia); Kristina Shilova, producer, and Fuat Bikbulatov, General Producer, both at Heaven Team (Dubai) |
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What do kids buyers look for? Marei Bruckmann, ZDF Studios (Germany): ‘Fresh animation, 6-9 target, and partners for co-productions’. Sara Cabras, RAI Ragazzi (Italy): ‘We see many tech, short content, with new business models, that broadcasters can’t assume. Though, we intend to evolve as much as possible’. Gudrum Jonasdottir, NRK, Norway: ‘Boys content, 7+, both animation and live action’. Andrea Basilio, RTP Portugal: ‘For our ZigZag platform, both animation for children and live action for teens’. Liqiang Zhao, Huawei (China): ‘More partners for our content OTT and for our UHD 8K technology, which is already a standard in our country’. Hande Turan, TRT (Turkey): ‘Preschool to 12 content for free TV, multi-target products for out TABII digital platform’.
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Nicolás Smirnoff, Alberto Buitron y Francisco Ferreyra
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Kids buyers from TRT, the pubcaster of Turkey: Banu Atay, deputy head of strategy, Seyma Zengin, head of strategy, Hande Turan Askin, senior content trend consultant |
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The WAWA (Worldwide Audiovisual Women Association) ‘Happy Hour’ yesterday at Café Roma: there were more than 40 executives mainly from Latin America, but also from India, Dubay, Turkey and other countries |
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| MIPCOM Daily News |
Mediawan Kids & Family launches anime series «Ki & Hi in the Panda Kingdom» at MIPJunior |
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MIPJunior 2025: Epic Games positions Unreal Engine as solution for content animation |
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