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Prensario - MIFA 2026 Daily Newsletter - June 25
MIFA/Annecy 2026: direct answers to main animation questions

How is MIFA this year? The animation content market inside the Annecy Festival in France, looks quite similar in volume than last year, but very healthy and with good energy. If the last editions most of the animation industry was with bad mood due to the serious financing problems, now many are decided to evolve, collaborate and to be fresh. There are some iconic players missing, or reductions in some booths, but there are also new players --especially tech, software and AI providers-- and more international attendance, in particular from Asian territories. Animation business gets techie, collaborative and global.

 
MIFA/Annecy 2026 - Special Edition - Prensario Zone
The Japanese Networking cocktail, by UniJapan/VYPO: they develop at MIFA three booths with more than 20 companies, including animation studios, film and series directors, developers and distributors
 
OMG RCN RTVE All3Media
OTTera TV Azteca eSteno Audiovisual From Spain
 

Which are the main business axles this year? Streaming and social media consumption habits, artificial intelligence in all senses, the new digital tools in favor of the industry, and innovative financing solutions. The emerging hits for them? Digital First, as the new main market to gain; AI projects, to save costs, automate processes, generate alternative niches; full 360 developments, driven mainly by social media, and IP management, to adapt story to a game, to a book, a movie, live shows, etc; Real-Time initiatives, based on edging technologies; collaborations at every step, cross regions; new public programs in more territories, pushed by own private local players.

 
MIFA/Annecy 2026 - Special Edition - Prensario Zone
The Italy Pavilion cocktail, with Italian producers: Anne Vanhollebek, Studio Campedelli; Giovanna Bo, Doghead Animation; Fara Giulietta, Artribune; Antonietta Bruni and Francesca Portalupi, Indyca
 
Ecuavisa Studios Newsflare Henson Alfred  Haber
 

What works better in digital? Let’s listen to Dan Lewsey, SVP digital & social media, Banijay Kids & Family, EMEA: ‘We reach in YouTube more than 30 millions of users per year, we have to produce vertical, horizontal, short-form, long form, all genres. For marketing and awareness, short-form videos are better, about 60 seconds, to use everywhere: Tiktok, IG, etc. But for commercial issues, monetization, longer is more profitable. Our average is 1-3 hours each, depending on the platforms we run, but especially on Connected TV (CTV) systems, which are very relevant for us. And third, for new or non-traditional partnerships, the key is to align your product to your partner, to access broader audiences, territories, ad placements’.

 
MIFA/Annecy 2026 - Special Edition - Prensario Zone
The Korean KOCCA showcase: Moonju Kim, general director KOCCA France, Woo-Taek Kim, global business manager, KOCCA Korea, among animation studios and producers
 
MIFA/Annecy 2026 - Special Edition - Prensario Zone
Animation producers and public entities, cross-regions: Ivan Agenjo, Peekaboo Animation, Spain; Ronan McCabe, Animation Ireland; Chris Payne, New Zealand Film Commission; Luis Ryah, Screen Ireland
 
Orasi Media El Reino Infantil LicensingCon PrensarioZone
 

What is the future of animation? Lewsey: ‘According to my area, Digital First, vertical, short-form content, especially. Netflix, Disney, Amazon Prime are launching vertical short-form feeds to their apps, to rival TikTok, Instagram, adapting to smartphone-driven consumption trends. This is much better for ads support, key for richer monetization. And also, low-cost, high-quality animation, that you can make evolve and change fast, based on digital data and audience feedback: to push preferred characters, etc. We are already doing this with Ava & Digger, co-produced with The SoulGroup. AI is not to replace, is to enhance human talents. We must synergy the best of both sides’.

 
MIFA/Annecy 2026 - Special Edition - Prensario Zone
The Angola cocktail: Daniel Atchali, Mess Pictures, Togo; Jonathan Archier, Loops Creative Studio, France; Jean Michel Ballaux, Dreamwall, Belgium; K Makunzi, ArtFx, France; Kristof Serrand, France; Ingrid Muller, Alca Nouvelle-Aquitania, France
 
VisionFilms SIC PinkParrot Iberseries
 

What must you do to reach better your just digital audience? Roberto Pumar, CEO, El Reino Infantil, global YouTube animated successful community: ‘YouTube channels don’t work as linear channels. You have different channels per themes, per characters, but then the viewers use the browsers and the algorithm decides what videos appear ahead, from the same or different channels. You have to understand its logic and to include the right tips both in production and exhibition, the titles, etc, to get upper results. And of course, as in linear life, to be pending of the sudden waves and to reach them faster and better, in this order’.

Nicolás Smirnoff
 
MIFA/Annecy 2026 - Special Edition - Prensario Zone
Sandra Lanc and Julia Nikolaeva, Animotion Media U.A.E, with Millimages France: Emilie Pasquet, business developer leader, Adrien Moretto, general director
 
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PlimPlim Sunny Side of the Doc MIPCancun 2026 MIFA/Annecy 2026
 
 

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